FC2ブログ

KEI's SAFEHOUSE

移転済みです・・・http://safehouse2.blog82.fc2.com/へどうぞ!

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花

#cheat The flower by KEI
moveto(1138.44,103.32,12.41); object(0x0DB6,290,0,8);
move(0.00,0.00,0.00); object(0x0DB6,290,5,8);
move(0.00,0.00,0.00); object(0x0DB6,290,10,8);
move(0.00,0.00,0.00); object(0x0DB6,290,15,8);
move(0.00,0.00,0.00); object(0x0DB6,290,20,8);
move(0.00,0.00,0.00); object(0x0DB6,290,25,8);
move(0.00,0.00,0.00); object(0x0DB6,290,30,8);
move(0.00,0.00,0.00); object(0x0DB6,290,35,8);
move(0.00,0.00,0.00); object(0x0DB6,290,40,8);
move(0.00,0.00,0.00); object(0x0DB6,290,45,8);
move(0.00,0.00,0.00); object(0x0DB6,290,50,8);
move(0.00,0.00,0.00); object(0x0DB6,290,55,8);
move(0.00,0.00,0.00); object(0x0DB6,290,60,8);
move(0.00,0.00,0.00); object(0x0DB6,290,65,8);
move(0.00,0.00,0.00); object(0x0DB6,290,70,8);
move(0.00,0.00,0.00); object(0x0DB6,290,75,8);
move(0.00,0.00,0.00); object(0x0DB6,290,80,8);
move(0.00,0.00,0.00); object(0x0DB6,290,85,8);
move(0.00,0.00,0.00); object(0x0DB6,290,90,8);
move(0.00,0.00,0.00); object(0x0DB6,290,95,8);
move(0.00,0.00,0.00); object(0x0DB6,290,100,8);
move(0.00,0.00,0.00); object(0x0DB6,290,105,8);
move(0.00,0.00,0.00); object(0x0DB6,290,110,8);
move(0.00,0.00,0.00); object(0x0DB6,290,115,8);
move(0.00,0.00,0.00); object(0x0DB6,290,120,8);
move(0.00,0.00,0.00); object(0x0DB6,290,125,8);
move(0.00,0.00,0.00); object(0x0DB6,290,130,8);
move(0.00,0.00,0.00); object(0x0DB6,290,135,8);
move(0.00,0.00,0.00); object(0x0DB6,290,140,8);
move(0.00,0.00,0.00); object(0x0DB6,290,145,8);
move(0.00,0.00,0.00); object(0x0DB6,290,150,8);
move(0.00,0.00,0.00); object(0x0DB6,290,155,8);
move(0.00,0.00,0.00); object(0x0DB6,290,160,8);
move(0.00,0.00,0.00); object(0x0DB6,290,165,8);
move(0.00,0.00,0.00); object(0x0DB6,290,170,8);
move(0.00,0.00,0.00); object(0x0DB6,290,175,8);
move(0.00,0.00,0.00); object(0x0DB6,290,180,8);
move(0.00,0.00,0.00); object(0x0DB6,290,185,8);
move(0.00,0.00,0.00); object(0x0DB6,290,190,8);
move(0.00,0.00,0.00); object(0x0DB6,290,195,8);
move(0.00,0.00,0.00); object(0x0DB6,290,200,8);
move(0.00,0.00,0.00); object(0x0DB6,290,205,8);
move(0.00,0.00,0.00); object(0x0DB6,290,210,8);
move(0.00,0.00,0.00); object(0x0DB6,290,215,8);
move(0.00,0.00,0.00); object(0x0DB6,290,220,8);
move(0.00,0.00,0.00); object(0x0DB6,290,225,8);
move(0.00,0.00,0.00); object(0x0DB6,290,230,8);
move(0.00,0.00,0.00); object(0x0DB6,290,215,8);
move(0.00,0.00,0.00); object(0x0DB6,290,235,8);
move(0.00,0.00,0.00); object(0x0DB6,290,240,8);
move(0.00,0.00,0.00); object(0x0DB6,290,245,8);
move(0.00,0.00,0.00); object(0x0DB6,290,250,8);
move(0.00,0.00,0.00); object(0x0DB6,290,255,8);
move(0.00,0.00,0.00); object(0x0DB6,290,260,8);
move(0.00,0.00,0.00); object(0x0DB6,290,265,8);
move(0.00,0.00,0.00); object(0x0DB6,290,270,8);
move(0.00,0.00,0.00); object(0x0DB6,290,275,8);
move(0.00,0.00,0.00); object(0x0DB6,290,280,8);
move(0.00,0.00,0.00); object(0x0DB6,290,285,8);
move(0.00,0.00,0.00); object(0x0DB6,290,290,8);
move(0.00,0.00,0.00); object(0x0DB6,290,295,8);
move(0.00,0.00,0.00); object(0x0DB6,290,300,8);
move(0.00,0.00,0.00); object(0x0DB6,290,305,8);
move(0.00,0.00,0.00); object(0x0DB6,290,310,8);
move(0.00,0.00,0.00); object(0x0DB6,290,315,8);
move(0.00,0.00,0.00); object(0x0DB6,290,320,8);
move(0.00,0.00,0.00); object(0x0DB6,290,325,8);
move(0.00,0.00,0.00); object(0x0DB6,290,330,8);
move(0.00,0.00,0.00); object(0x0DB6,290,335,8);
move(0.00,0.00,0.00); object(0x0DB6,290,340,8);
move(0.00,0.00,0.00); object(0x0DB6,290,350,8);
move(0.10,0.74,3.06); object(0x0DB6,225,0,12);
move(-1.28,0.35,-0.40); object(0x0DB6,225,325,20);
move(-0.81,0.23,-1.30); object(0x0DB6,225,295,20);
move(-0.21,0.01,-1.60); object(0x0DB6,225,265,19);
move(0.00,0.00,-1.60); object(0x0DB6,225,235,19);
move(1.47,-0.18,-1.20); object(0x0DB6,225,205,8);
move(1.75,-0.73,0.00); object(0x0DB6,225,165,8);
move(1.54,-0.19,0.70); object(0x0DB6,225,120,8);
move(0.28,-0.12,1.40); object(0x0DB6,225,90,8);
move(0.18,-0.08,1.80); object(0x0DB6,225,55,8);
move(-1.11,0.46,1.50); object(0x0DB6,225,30,8);
move(-1.50,2.52,-5.40); object(0x0DB6,295,0,187);
move(0.14,1.11,-4.10); object(0x0DB6,285,0,187);
move(0.05,0.21,-4.50); object(0x0DB6,270,0,188);
move(-1.48,-0.82,2.70); object(0x0DB6,310,300,314);
move(2.74,0.02,0.00); object(0x0DB6,310,60,43);
move(3.78,0.36,0.80); object(0x0DB6,310,145,43);
move(-11.54,-1.47,-1.00); object(0x0DB6,310,35,23);

テレポート今度つけます;
FC2に移転してから初めて公開したMODです(爆)
ポートランドアイランドのカークラッシャー敷地内に廃車だけで作ったでかい花がでます^^
シンクでもThe flowerという名前で公開しているのでFavorite登録よろしくお願いします!
あ、そういえばPimp my Garage Portableという物がリリースされるそうですね。1.5のPSPのエミュレーターを利用して、車を改造できるそうです!!!
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コメント

車を改造か、いいな~

  • 2006/07/29(土) 13:42:53 |
  • URL |
  • コアランボー #-
  • [ 編集]

訪問ありがとうございます。
初めまして、パッショソと言います。
これからも来るんで、よろしくお願い致します。

  • 2006/07/29(土) 15:12:02 |
  • URL |
  • パッショソ #-
  • [ 編集]

このMOD出した瞬間吹き出したw

  • 2006/07/30(日) 00:56:18 |
  • URL |
  • ゆっきー #-
  • [ 編集]

僕は今、コーヒーショップのスタントを頑張っています。

  • 2006/07/30(日) 10:16:27 |
  • URL |
  • 映画 #-
  • [ 編集]

>コアランボーさん
1.5のPSPのみっていうのが痛いですよね;

>パッショソさん
こちらこそ、よろしくお願いします!

>ゆっきーさん
笑ってもらえれば嬉しいです!

>映画さん
がんばってください!ジャンプ台はちゃんと表示されますか?

報告

pinp car portableは2.0のpspでも
eboot loader 9.7?でも動作します。ただしエミュといっしょにいれると
エミュのebootを読みこむので、
pinp以外のソフトは出来るだけ
入れないように。説明ヘタでスマソ

  • 2006/07/30(日) 17:13:49 |
  • URL |
  • カーサの中の人 #-
  • [ 編集]

コメントの投稿


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上記広告は1ヶ月以上更新のないブログに表示されています。新しい記事を書くことで広告を消せます。